Clavia Nord Modular V3 User Manual Page 222

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9. Appendix: Sound engine NORD MODULAR V3.0
Page 214
A
A A
A
M
MM
MU
UU
UL
LL
LT
TT
TI
II
I
P
PP
PA
AA
AT
TT
TC
CC
CH
HH
H
E
EE
EX
XX
XA
AA
AM
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When it comes to voice distribution of several active patches, it gets more complex. The system always
tries to achieve an optimal voice distribution, i.e. fill up each Sound engine to maximum. There is no
easy way of manually calculating the result of a multi patch configuration, but to show the principle, lets
take a look at the following example:
This example shows how the Sound engine resources are distributed when you have loaded three patches
into three S
LOT
s of Nord Modular (3 S
LOT
LED
S
lit).
The following data applies for the three patches:
Patch 1, loaded into S
LOT
A, uses 30% PVA Load and 50% Σ Load. 4 voices have been requested.
Patch 2, loaded into S
LOT
B, uses 40% PVA Load and 70% Σ Load. 5 voices have been requested.
Patch 3, loaded into S
LOT
C, uses 70% PVA Load and 90% Σ Load. 2 voices have been requested.
In a multi-patch situation the distribution of Sound engine resources is made evenly between the patches
in the selected slots, and with the aim to use the Sound engines in the most optimal way. The different
Voice Areas of the patches could end up anywhere in the Sound engine(s), but always in the most optimal
combination.
In our example, Patch 1 got two voices, Patch 2 three voices and Patch 3 two voices. In another patch
combination, the result might have been totally different.
Sound engine 1
Sound engine 2 Sound engine 3 Sound engine 4
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